Tessellates a sphere into triangles and generates a reference point at each vertex. Demonstrates how complex reference geometry can be created.
To increase the number of triangles increase the detail value, however use with caution as a small increase can result in a very large number of triangles which will take a long time to generate.
# tessellates a sphere into triangles and generates a reference point at each vertex # adapted from # http://musingsofninjarat.wordpress.com/spheres-through-triangle-tessellation/ from math import * A = 0.525731112119133606 B = 0.850650808352039932 icosa_indices = [0 for x in xrange(20)] icosa_indices[0] = [0,4,1] icosa_indices[1] = [0,9,4] icosa_indices[2] = [9,5,4] icosa_indices[3] = [4,5,8] icosa_indices[4] = [4,8,1] icosa_indices[5] = [8,10,1] icosa_indices[6] = [8,3,10] icosa_indices[7] = [5,3,8] icosa_indices[8] = [5,2,3] icosa_indices[9] = [2,7,3] icosa_indices[10] = [7,10,3] icosa_indices[11] = [7,6,10] icosa_indices[12] = [7,11,6] icosa_indices[13] = [11,0,6] icosa_indices[14] = [0,1,6] icosa_indices[15] = [6,1,10] icosa_indices[16] = [9,0,11] icosa_indices[17] = [9,11,2] icosa_indices[18] = [9,2,5] icosa_indices[19] = [7,2,11] icosa_verts = [0 for x in xrange(12)] icosa_verts[0] = [A,0.0,-B] icosa_verts[1] = [-A,0.0,-B] icosa_verts[2] = [A,0.0,B] icosa_verts[3] = [-A,0.0,B] icosa_verts[4] = [0.0,-B,-A] icosa_verts[5] = [0.0,-B,A] icosa_verts[6] = [0.0,B,-A] icosa_verts[7] = [0.0,B,A] icosa_verts[8] = [-B,-A,0.0] icosa_verts[9] = [B,-A,0.0] icosa_verts[10] = [-B,A,0.0] icosa_verts[11] = [B,A,0.0] def normalize_vert(a): d = sqrt(a[0]*a[0] + a[1]*a[1] + a[2]*a[2]) a[0] = a[0] / d a[1] = a[1] / d a[2] = a[2] / d return a def draw_recursive_tri(a, b, c, div, r, vertices): if div == 0: v1 = (a[0]*r, a[1]*r, a[2]*r) v2 = (b[0]*r, b[1]*r, b[2]*r) v3 = (c[0]*r, c[1]*r, c[2]*r) vertices.add(v1) vertices.add(v2) vertices.add(v3) else: ab = [0, 0, 0] ac = [0, 0, 0] bc = [0, 0, 0] for i in range(0, 3): ab[i] = (a[i] + b[i]) / 2.0 ac[i] = (a[i] + c[i]) / 2.0 bc[i] = (b[i] + c[i]) / 2.0 ab = normalize_vert(ab) ac = normalize_vert(ac) bc = normalize_vert(bc) draw_recursive_tri(a, ab, ac, div - 1, r, vertices) draw_recursive_tri(b, bc, ab, div - 1, r, vertices) draw_recursive_tri(c, ac, bc, div - 1, r, vertices) draw_recursive_tri(ab, bc, ac, div - 1, r, vertices) # calculates the triangle vertices for a given sphere and level of detail def calculate_sphere(detail, radius): # we use a set because each vertex must be unique and sets can only contain unique values vertices = set() for i in range(0, 20): draw_recursive_tri(icosa_verts[icosa_indices[i][0]], icosa_verts[icosa_indices[i][1]], icosa_verts[icosa_indices[i][2]], detail, radius, vertices); return vertices # use a low level of detail - increasing this value drastically increases the number of triangles # warning - must be zero or a positive integer Detail = 1 # radius of sphere in millimeters Radius = 10 # generate a set of triangle vertices Vertices = calculate_sphere(Detail, Radius) # create a new part MyPart = Part('Geodesic Sphere') # add the reference points to the part Number = 0 for Vertex in Vertices: MyPart.AddPoint('Geodesic ' + str(Number), Vertex[0], Vertex[1], Vertex[2]) Number = Number + 1